Storm King’s Hyperbreed #3 – Comic Book Review

Hey, folks! Jim here with another Hyperbreed review.

The great folks at Storm King comics provided us with some issues of this fantastic new series and I’ve enjoyed them so far! Can issue #3 continue to keep me entertained by the antics of our intrepid crew of anthropomorphic spacefarers? Let’s see…

Basic Synopsis

Having located someone who can help them remove the Yik Crystals from their incapacitated freighter, Byyr, Fext and Cammo are keen to leave the hive of scum and villainy they set down on. Remember that last issue we found out that they were sent by their employers on a mission that was doomed from the start and now they’re wanted criminals? Well, they aren’t exactly trying to calm the situation and needless to say their exit from this planet is less than ceremonious. (There’s a particularly hilarious scene with the parking meter robot just not letting them go until they’ve been bled entirely dry by adding ridiculous taxes and fees to their bill. Capitalism. Capitalism never changes.)

Anyway, their new friend goes by the name Boomer. He’s a greedy, sneaky and also a splice, like our mainstay group of heroes. He’s definitely got some elephant in there with a trunk and tusks and I’m getting some serious Watto vibes from him.

I wonder if this is an homage or just a coincidence? Either way, it works as a superb bit of visual shorthand as to who this guy is and what he’s about.

And what he’s about is helping them get the Yik Void solution that will remove the Yik Crystals from their ship. Where do you get that kind of thing from?

Why, directly from the source, of course! We’re off to invade a Mak base because that’s certainly not going to end terribly for everyone involved, right?

My take

I’m still loving this series. This book gets ensemble casts right in a way less polished works don’t. Every character has a specialty or two and each is encouraged to play into this. It’s never a case of ‘Be yourself! But not like THAT.’ Byyr is a badass and he’s allowed to be a physical juggernaut who also happens to be kind of a nerd about ships and battle tactics. Cammo has a range of abilities, most of which don’t tie into combat but never seems to be made to feel lesser because of this. Fext is a cool head who generally prevails but is never mean spirited about it. Boomer is too new to get a handle on as yet and I’m sure we have surprises in store from this character, but even in the short time with the crew, he’s made to feel part of it.

The art is still consistently gorgeous and colorful. The designs of the Mak continue to impress me. We get some more cultural insight on them and the way their hierarchy works in this issue and get to see some less organic versions. They’re straight-up cool junkyard robots in a range of shapes and sizes.

All in all, I hope you pick up the third installment of this series. It’s super enjoyable. You can purchase the paperback Here!

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